affective
Respond
Assist
affective
Respond
Comply
affective
Respond
Conform
affective
Respond
Discuss
affective
Respond
Greet
affective
Respond
Help
affective
Respond
Label
affective
Respond
Perform
affective
Respond
Practice
affective
Respond
Present
affective
Respond
Read
affective
Respond
Recite
affective
Respond
Report
affective
Respond
Select
affective
Respond
Tell
affective
Respond
Write
affective
Value
Complete
affective
Value
Demonstrate
affective
Value
Differentiate
affective
Value
Explain
affective
Value
Follow
affective
Value
Form
affective
Value
Initiate
affective
Value
Invite
affective
Value
Join

Adapt

The adapt verb in this context refers to the ability to adjust or modify physical actions, skills, or behaviors to suit varying situations or circumstances.

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How to use in a learning design

To utilize the 'Adapt' verb from the psychomotor domain of Blooms Taxonomy in your learning design, start by providing the learner with a machine or tool to work with. Then, prompt them with a question stem like "Perform a task with the following machine." This will guide the learner to adapt their motor skills and knowledge to effectively operate the given machine. Encourage the learner to explore and experiment with the machine to understand its functions and features. Next, task the learner with applying their understanding to different scenarios or challenges using the machine. This could involve adjusting settings, troubleshooting issues, or optimizing performance. By adapting their skills to various tasks with the machine, the learner will enhance their psychomotor abilities and problem-solving skills. Ensure the learning environment promotes hands-on practice and feedback to reinforce the adaptation process. Encourage reflection on their experiences to identify areas for improvement and further adaptation. By incorporating 'Adapt' into your design, you empower learners to enhance their practical skills and adaptability in real-world situations.

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Question stem

Perform a task with the following machine

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Example

Design an activity where adult learners analyze case studies to adapt their problem-solving strategies in real-world situations.

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