In your next learning design, you can incorporate the 'Help' verb from the affective domain of Bloom's Taxonomy by including actionable steps for the learner to provide assistance to others when needed. To do this, you can: 1. Encourage the learner to actively seek out opportunities to support their peers or colleagues in understanding a concept or completing a task. 2. Create scenarios or case studies where the learner must offer guidance or help to a virtual character or fellow learner facing challenges. 3. Include reflective activities that prompt the learner to think about times when they have received help themselves and how they can pay it forward. 4. Use discussion forums or group activities where the learner can collaborate and provide assistance to one another in a peer-to-peer learning environment. By incorporating these strategies, you can foster a sense of community and collaboration among learners, encouraging them to not only seek help when needed but also to actively provide assistance to others in the learning process. This approach promotes empathy, teamwork, and a supportive learning environment.
Provide assistance to others when
The educator will design a role-playing activity where adult learners help each other troubleshoot and solve real-world problems, fostering mutual support and collaboration.