Instructional and Learning Design Terminology Explorer

Definitions and practical guidance for the phrases, terminology and acronyms used by Instructional Designers, Learning Designers and Learning Experience Designers.

3D Learning Environments

Virtual spaces where learners can interact with 3D models and simulations.

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AI-Powered Chatbots

Virtual assistants that use AI to answer learner queries and provide support.

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ARCS Model

John Keller’s model focuses on motivation in the learning process and stands for Attention, Relevance, Confidence, and Satisfaction. It's designed to improve learner engagement and motivation.

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ASSURE Model

A structured model focusing on integrating technology into the instructional process. It stands for Analyze learners, State objectives, Select media and materials, Utilize media and materials, Require learner participation, and Evaluate and revise.

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Accessibility Audits

Regular evaluations to ensure content is accessible.

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Accessibility Check

Ensuring that the course meets accessibility standards, such as WCAG, for learners with disabilities.

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Accessible E-Learning Courses

Designing online courses that comply with accessibility standards.

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Accessible Fonts

Fonts designed to be readable for people with visual impairments, like dyslexia-friendly fonts.

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Accessible Forms

Digital forms designed for easy use by individuals with disabilities.

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Accessible Infographics

Ensuring infographics are readable with screen readers and include text descriptions.

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Accessible Learning Management Systems

Ensuring learning platforms are fully accessible.

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Accessible PDFs

PDFs formatted with tags and structure for compatibility with assistive technologies.

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Accessible Video Players

Video players that support captions, transcripts, and keyboard accessibility.

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Activity Theory

Learning occurs through engagement with activities in specific social contexts.

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Adaptive Learning

Content that adjusts in real time to meet the unique needs of individual learners.

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Adaptive Learning Platforms

Systems that use algorithms to adjust the learning experience based on learner behaviour and performance.

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Adaptive Learning Technology

Systems that adjust the learning path or pace based on individual learner performance.

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Adaptive Testing Systems

Systems that adjust the difficulty of test questions based on the learner’s previous answers.

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Adult Learning Theory Andragogy

Adults are self-directed learners who bring life experiences into their learning process.

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Agile Learning

A flexible approach to learning that focuses on iterative improvements and responding to learner feedback.

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Alt Text

Text descriptions provided for images to make them accessible for visually impaired users.

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Alternative Input Devices

Tools like eye-tracking or adaptive keyboards for learners with disabilities.

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Analysis Design Development Implementation and Evaluation (ADDIE) Model

A foundational model in instructional design, it stands for Analysis, Design, Development, Implementation, and Evaluation. ADDIE is a linear but flexible framework that ensures instructional materials are effective.

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Analytics Dashboards

Visual tools that display data on learner performance and engagement in real-time.

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Anchored Instruction

Learning happens through problem-solving in a realistic, contextualised setting.

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