affective
Respond
Assist
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Comply
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Conform
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Respond
Discuss
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Greet
affective
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Help
affective
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Label
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Perform
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Practice
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Present
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Respond
Read
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Recite
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Respond
Report
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Select
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Tell
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Respond
Write
affective
Value
Complete
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Demonstrate
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Differentiate
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Explain
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Follow
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Form
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Initiate
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Invite
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Join

Make

Make can be defined as the process of actively engaging students in hands-on activities or projects in order to enhance their learning experience and foster creativity, problem-solving skills, and critical thinking.

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How to use the verb Make in a course or learning design

In your next learning design, you can incorporate the 'Make' verb from Bloom's Taxonomy by encouraging learners to create something new based on the knowledge they have acquired. To implement this, start by posing questions using the stem "How would you craft," which prompts learners to think about applying their learning in a practical way. Encourage learners to brainstorm ideas, design a solution, or construct a project that demonstrates their understanding of the topic. This hands-on approach not only solidifies their knowledge but also fosters creativity and critical thinking skills. Provide clear instructions, examples, and resources to support learners through the making process. By engaging in making activities, learners can deepen their understanding of the subject matter and develop practical skills that can be applied in real-world scenarios. This active learning approach promotes higher-order thinking and enhances the overall learning experience. Incorporating 'Make' into your design will empower learners to take ownership of their learning journey and become creators of knowledge.

Want to use
Make
in your next learning design?

We help you structure learning activities, align with learning outcomes and collaborate with subject experts to create learning experiences in any format and for any platform.

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Example of the learning verb Make in a prompt learning

How would you craft

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Example of the verb Make in a task for learners

Learners produce a tangible product or craft, a physical or digital item that promotes practical skills and creativity, plus an artefact for reflection and feedback.

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