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Compute

Compute refers to the utilization of electronic devices, software, and systems to process and analyze data, solve problems, and facilitate learning, which an educator may incorporate into the course outline to enhance student engagement and promote computational thinking skills.

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How to use the verb Compute in a course or learning design

To incorporate the 'Compute' level of Blooms Taxonomy in your learning design, the educator can use the question stem 'Can you compile'. This challenges learners to gather information from various sources and synthesize it to solve problems or make decisions. In practical terms, instruct learners to organize data, compare and contrast concepts, or analyze information to reach a conclusion. Encourage learners to break down complex problems into manageable parts and evaluate different solutions. Key actions include providing opportunities for learners to practice computational thinking, such as coding exercises, mathematical problem-solving tasks, or case studies that require critical thinking and analytical skills. By framing questions with 'Can you compile', educators prompt learners to apply their knowledge in a meaningful way, fostering deeper understanding and higher-order thinking skills. This approach enhances learners' ability to process information, make connections between ideas, and construct new knowledge through active engagement. Incorporating 'Compute' in your design encourages learners to think critically and develop problem-solving capabilities.

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Compute
in your next learning design?

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Example of the learning verb Compute in a prompt learning

Can you compile

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Example of the verb Compute in a task for learners

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