affective
Value
Justify
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Value
Propose
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Value
Read
affective
Value
Report
affective
Value
Select
affective
Value
Share
affective
Value
Study
affective
Value
Work
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Analysis
Analyse
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Analysis
Analyze
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Analysis
Appraise
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Analysis
Brainstorm
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Analysis
Calculate
cognitive
Analysis
Categorise
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Analysis
Categorize
cognitive
Analysis
Challenge
cognitive
Analysis
Contrast
cognitive
Analysis
Criticise
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Analysis
Criticize
cognitive
Analysis
Critique
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Analysis
Debate
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Analysis
Deduce
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Analysis
Differentiate
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Analysis
Discriminate
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Analysis
Dissect

Design

The design verb in this domain refers to the ability to create or construct complex physical or mental structures.

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How to use in a learning design

To apply the 'Design' verb in the psychomotor domain of Blooms Taxonomy, a learning designer can prompt learners with a question stem like 'Design a new product using the following'. This can engage learners in creating something tangible and practical to demonstrate their understanding. Guide learners through the design process in actionable steps such as researching, brainstorming ideas, sketching prototypes, gathering feedback, and refining their designs. Encourage them to consider various elements like functionality, aesthetics, materials, and target audience during the design process. This hands-on approach fosters creativity, problem-solving skills, and critical thinking. By incorporating the 'Design' task, educators can help learners apply theoretical knowledge to real-world scenarios, promoting practical skills development. It also encourages collaboration, communication, and innovation among learners. This active learning method enhances engagement and retention and prepares learners for practical challenges they may encounter in their field. Include keywords such as Blooms Taxonomy, psychomotor domain, learning designer, practical skills, active learning, education, design process for SEO purposes.

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Question stem

Design a new product using the following

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Example

The educator will facilitate a brainstorming session where participants collaborate to generate solutions, applying the design learning verb of "ideate" to encourage creative thinking and problem-solving skills.

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