cognitive
Synthesis
Innovate
cognitive
Synthesis
Integrate
cognitive
Synthesis
Invent
cognitive
Synthesis
Iterate
cognitive
Synthesis
Make
cognitive
Synthesis
Mediate
cognitive
Synthesis
Negotiate
cognitive
Synthesis
Organise
cognitive
Synthesis
Organize
cognitive
Synthesis
Paint
cognitive
Synthesis
Perfect
cognitive
Synthesis
Perform
cognitive
Synthesis
Plan
cognitive
Synthesis
Prepare
cognitive
Synthesis
Propose
cognitive
Synthesis
Prototype
cognitive
Synthesis
Reimagine
cognitive
Synthesis
Remix
cognitive
Synthesis
Simulate
cognitive
Synthesis
Synthesise
cognitive
Synthesis
Synthesize
cognitive
Synthesis
Validate
psychomotor
Adaption
Adapt
psychomotor
Adaption
Alter
psychomotor
Adaption
Change

Mix

The mix verb in this context encompasses the physical skills and coordination required to perform a particular task or activity.

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How to use in a learning design

To incorporate the 'Mix' verb in the psychomotor domain of Bloom's Taxonomy, educators can design activities where learners physically combine different elements to create something new. One way to apply this is by using the question stem "Take the following items and combine." Learners can be provided with a list of items or ideas and then instructed to mix or merge them in various ways to see the outcomes. This process encourages hands-on experimentation, creativity, and problem-solving skills. To apply this in a learning design, educators can follow these steps: 1. Select a topic or concept that requires learners to demonstrate understanding through physical manipulation. 2. Identify key components or variables that can be combined or mixed to create new outcomes. 3. Develop a list of items, materials, or concepts for learners to work with. 4. Present the question stem "Take the following items and combine" to prompt learners to actively mix the elements. 5. Encourage learners to experiment, document their process, reflect on results, and draw conclusions from their mixing activities. By incorporating the 'Mix' verb in this way, educators can enhance experiential learning and engage learners in hands-on exploration and experimentation.

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Question stem

Take the following items and combine

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Example

Design an activity where learners watch a video lecture online, interact with peers in a discussion forum, and then apply their understanding in a hands-on project.

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