psychomotor
Adaption
Rearrange
psychomotor
Adaption
Reorganise
psychomotor
Adaption
Revise
psychomotor
Adaption
Vary
psychomotor
Expertise
Assemble
psychomotor
Expertise
Calibrate
psychomotor
Expertise
Construct
psychomotor
Expertise
Dismantle
psychomotor
Expertise
Display
psychomotor
Expertise
Fasten
psychomotor
Expertise
Fix
psychomotor
Expertise
Grind
psychomotor
Expertise
Heat
psychomotor
Expertise
Manipulate
psychomotor
Expertise
Measure
psychomotor
Expertise
Mend
psychomotor
Expertise
Mix
psychomotor
Expertise
Organise
psychomotor
Expertise
Sketch
psychomotor
Guided
Copy
psychomotor
Guided
Follow
psychomotor
Guided
React
psychomotor
Guided
Reproduce
psychomotor
Guided
Respond
psychomotor
Guided
Trace

Mix

The mix verb in this context encompasses the physical skills and coordination required to perform a particular task or activity.

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How to use in a learning design

To incorporate the 'Mix' verb in the psychomotor domain of Bloom's Taxonomy, educators can design activities where learners physically combine different elements to create something new. One way to apply this is by using the question stem "Take the following items and combine." Learners can be provided with a list of items or ideas and then instructed to mix or merge them in various ways to see the outcomes. This process encourages hands-on experimentation, creativity, and problem-solving skills. To apply this in a learning design, educators can follow these steps: 1. Select a topic or concept that requires learners to demonstrate understanding through physical manipulation. 2. Identify key components or variables that can be combined or mixed to create new outcomes. 3. Develop a list of items, materials, or concepts for learners to work with. 4. Present the question stem "Take the following items and combine" to prompt learners to actively mix the elements. 5. Encourage learners to experiment, document their process, reflect on results, and draw conclusions from their mixing activities. By incorporating the 'Mix' verb in this way, educators can enhance experiential learning and engage learners in hands-on exploration and experimentation.

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Question stem

Take the following items and combine

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Example

Design an activity where learners watch a video lecture online, interact with peers in a discussion forum, and then apply their understanding in a hands-on project.

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