affective
Internalise
Act
affective
Internalise
Discriminate
affective
Internalise
Display
affective
Internalise
Influence
affective
Internalise
Listen
affective
Internalise
Modify
affective
Internalise
Perform
affective
Internalise
Practice
affective
Internalise
Propose
affective
Internalise
Qualify
affective
Internalise
Question
affective
Internalise
Revise
affective
Internalise
Serve
affective
Internalise
Solve
affective
Internalise
Verify
affective
Organisation
Adhere
affective
Organisation
Alter
affective
Organisation
Arrange
affective
Organisation
Combine
affective
Organisation
Compare
affective
Organisation
Complete
affective
Organisation
Defend
affective
Organisation
Explain
affective
Organisation
Formulate
affective
Organisation
Generalise

Manipulate

The manipulate verb in Bloom's Taxonomy's psychomotor domain refers to the physical skill of using hands or body to control or operate objects, tools, or instruments effectively and accurately.

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How to use in a learning design

To incorporate the 'Manipulate' verb in the psychomotor domain of Bloom's Taxonomy into your next learning design, you can create activities where learners physically adjust or modify objects or elements to demonstrate understanding. You can use the question stem 'Take control of' to prompt learners to manipulate materials in a hands-on manner. Actionable Steps: 1. Design hands-on tasks that require learners to physically adjust, arrange, or use objects. 2. Create scenarios where learners must manipulate tools or equipment to achieve a desired outcome. 3. Develop interactive simulations or experiments that allow learners to manipulate variables to observe cause-and-effect relationships. 4. Encourage learners to solve problems by manipulating shapes, numbers, or structures. Using the 'Manipulate' verb can enhance the learning experience by enabling learners to translate theoretical knowledge into practical skills. By engaging in hands-on activities, learners can develop fine motor skills, critical thinking, and problem-solving abilities in a tangible way. Keywords: Bloom's Taxonomy, psychomotor domain, manipulate, hands-on activities, hands-on learning, practical skills, problem-solving, interactive simulations, fine motor skills.

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Question stem

Take control of

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Example

The educator will create a teaching activity where adult learners manipulate different pieces of equipment to assemble a complex machine, encouraging problem-solving and hands-on learning.

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