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Synthesis
Collect
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Synthesis
Communicate
cognitive
Synthesis
Compose
cognitive
Synthesis
Cooperate
cognitive
Synthesis
Coordinate
cognitive
Synthesis
Craft
cognitive
Synthesis
Create
cognitive
Synthesis
Curate
cognitive
Synthesis
Delegate
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Synthesis
Design
cognitive
Synthesis
Develop
cognitive
Synthesis
Devise
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Synthesis
Empathise
cognitive
Synthesis
Empathize
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Synthesis
Engineer
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Synthesis
Execute
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Synthesis
Facilitate
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Synthesis
Form
cognitive
Synthesis
Formulate
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Synthesis
Gather
cognitive
Synthesis
Generate
cognitive
Synthesis
Hypothesise
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Synthesis
Hypothesize
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Synthesis
Ideate
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Synthesis
Implement

Mix

The mix verb in this context encompasses the physical skills and coordination required to perform a particular task or activity.

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How to use in a learning design

To incorporate the 'Mix' verb in the psychomotor domain of Bloom's Taxonomy, educators can design activities where learners physically combine different elements to create something new. One way to apply this is by using the question stem "Take the following items and combine." Learners can be provided with a list of items or ideas and then instructed to mix or merge them in various ways to see the outcomes. This process encourages hands-on experimentation, creativity, and problem-solving skills. To apply this in a learning design, educators can follow these steps: 1. Select a topic or concept that requires learners to demonstrate understanding through physical manipulation. 2. Identify key components or variables that can be combined or mixed to create new outcomes. 3. Develop a list of items, materials, or concepts for learners to work with. 4. Present the question stem "Take the following items and combine" to prompt learners to actively mix the elements. 5. Encourage learners to experiment, document their process, reflect on results, and draw conclusions from their mixing activities. By incorporating the 'Mix' verb in this way, educators can enhance experiential learning and engage learners in hands-on exploration and experimentation.

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Question stem

Take the following items and combine

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Example

Design an activity where learners watch a video lecture online, interact with peers in a discussion forum, and then apply their understanding in a hands-on project.

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