To incorporate the 'Fix' verb in your learning design within the psychomotor domain of Bloom's Taxonomy, you can guide learners to take specific actions to correct a problem or issue. Use the question stem "Resolve the issue with" to prompt learners to identify and address the problem actively. For example, you can design scenarios where the learners must troubleshoot technical errors, repair equipment, or debug a program. Break down the fixing process into actionable steps, such as diagnosing the issue, determining the root cause, and implementing the solution. Encourage learners to demonstrate their problem-solving skills through hands-on activities, simulations, or real-world challenges. Provide feedback and guidance to help them refine their fixing techniques and deepen their understanding of the process. By incorporating the 'Fix' verb in your design, you can foster practical skills development and empower learners to tackle challenges effectively Keywords: Bloom's Taxonomy, fix, psychomotor domain, resolve issues, actionable steps, hands-on activities, problem-solving skills.
Resolve the issue with
The educator will facilitate a role-playing activity where participants diagnose and fix common workplace challenges, fostering problem-solving and critical thinking skills.