Incorporate the 'Fix' action from the psychomotor domain of Bloom's Taxonomy into your next learning design by prompting learners to 'Identify issues and resolve them by'. Start by presenting a realistic scenario or problem for the learners to analyze. Encourage them to identify the main issues or challenges within the scenario. Guide them to brainstorm and explore possible solutions to address these issues. Then, prompt them to choose a solution and implement it in a hands-on activity or simulation. Finally, have them reflect on the outcomes and evaluate the effectiveness of their chosen resolution. By utilizing the 'Fix' verb in your design, you are not only engaging learners in active problem-solving but also developing their critical thinking and decision-making skills. This approach can be particularly effective in skill-based or vocational training programs.
Identify issues and resolve in
The educator will facilitate a role-playing activity where participants diagnose and fix common workplace challenges, fostering problem-solving and critical thinking skills.