cognitive
Synthesis
Innovate
cognitive
Synthesis
Integrate
cognitive
Synthesis
Invent
cognitive
Synthesis
Iterate
cognitive
Synthesis
Make
cognitive
Synthesis
Mediate
cognitive
Synthesis
Negotiate
cognitive
Synthesis
Organise
cognitive
Synthesis
Organize
cognitive
Synthesis
Paint
cognitive
Synthesis
Perfect
cognitive
Synthesis
Perform
cognitive
Synthesis
Plan
cognitive
Synthesis
Prepare
cognitive
Synthesis
Propose
cognitive
Synthesis
Prototype
cognitive
Synthesis
Reimagine
cognitive
Synthesis
Remix
cognitive
Synthesis
Simulate
cognitive
Synthesis
Synthesise
cognitive
Synthesis
Synthesize
cognitive
Synthesis
Validate
psychomotor
Adaption
Adapt
psychomotor
Adaption
Alter
psychomotor
Adaption
Change

Adapt

The adapt verb in this context refers to the ability to adjust or modify physical actions, skills, or behaviors to suit varying situations or circumstances.

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How to use in a learning design

To utilize the 'Adapt' verb from the psychomotor domain of Blooms Taxonomy in your learning design, start by providing the learner with a machine or tool to work with. Then, prompt them with a question stem like "Perform a task with the following machine." This will guide the learner to adapt their motor skills and knowledge to effectively operate the given machine. Encourage the learner to explore and experiment with the machine to understand its functions and features. Next, task the learner with applying their understanding to different scenarios or challenges using the machine. This could involve adjusting settings, troubleshooting issues, or optimizing performance. By adapting their skills to various tasks with the machine, the learner will enhance their psychomotor abilities and problem-solving skills. Ensure the learning environment promotes hands-on practice and feedback to reinforce the adaptation process. Encourage reflection on their experiences to identify areas for improvement and further adaptation. By incorporating 'Adapt' into your design, you empower learners to enhance their practical skills and adaptability in real-world situations.

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Question stem

Perform a task with the following machine

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Example

Design an activity where adult learners analyze case studies to adapt their problem-solving strategies in real-world situations.

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