psychomotor
Adaption
Rearrange
psychomotor
Adaption
Reorganise
psychomotor
Adaption
Revise
psychomotor
Adaption
Vary
psychomotor
Expertise
Assemble
psychomotor
Expertise
Calibrate
psychomotor
Expertise
Construct
psychomotor
Expertise
Dismantle
psychomotor
Expertise
Display
psychomotor
Expertise
Fasten
psychomotor
Expertise
Fix
psychomotor
Expertise
Grind
psychomotor
Expertise
Heat
psychomotor
Expertise
Manipulate
psychomotor
Expertise
Measure
psychomotor
Expertise
Mend
psychomotor
Expertise
Mix
psychomotor
Expertise
Organise
psychomotor
Expertise
Sketch
psychomotor
Guided
Copy
psychomotor
Guided
Follow
psychomotor
Guided
React
psychomotor
Guided
Reproduce
psychomotor
Guided
Respond
psychomotor
Guided
Trace

Adapt

The adapt verb in this context refers to the ability to adjust or modify physical actions, skills, or behaviors to suit varying situations or circumstances.

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How to use in a learning design

To utilize the 'Adapt' verb from the psychomotor domain of Blooms Taxonomy in your learning design, start by providing the learner with a machine or tool to work with. Then, prompt them with a question stem like "Perform a task with the following machine." This will guide the learner to adapt their motor skills and knowledge to effectively operate the given machine. Encourage the learner to explore and experiment with the machine to understand its functions and features. Next, task the learner with applying their understanding to different scenarios or challenges using the machine. This could involve adjusting settings, troubleshooting issues, or optimizing performance. By adapting their skills to various tasks with the machine, the learner will enhance their psychomotor abilities and problem-solving skills. Ensure the learning environment promotes hands-on practice and feedback to reinforce the adaptation process. Encourage reflection on their experiences to identify areas for improvement and further adaptation. By incorporating 'Adapt' into your design, you empower learners to enhance their practical skills and adaptability in real-world situations.

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Question stem

Perform a task with the following machine

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Example

Design an activity where adult learners analyze case studies to adapt their problem-solving strategies in real-world situations.

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