cognitive
Knowledge
Memorize
cognitive
Knowledge
Name
cognitive
Knowledge
Order
cognitive
Knowledge
Outline
cognitive
Knowledge
Provide
cognitive
Knowledge
Quote
cognitive
Knowledge
Read
cognitive
Knowledge
Recall
cognitive
Knowledge
Receive
cognitive
Knowledge
Recollect
cognitive
Knowledge
Record
cognitive
Knowledge
Recount
cognitive
Knowledge
Relate
cognitive
Knowledge
Repeat
cognitive
Knowledge
Report
cognitive
Knowledge
Reproduce
cognitive
Knowledge
Separate
cognitive
Knowledge
Share
cognitive
Knowledge
State
cognitive
Knowledge
Tell
cognitive
Synthesis
Adapt
cognitive
Synthesis
Arrange
cognitive
Synthesis
Build
cognitive
Synthesis
Coconstruct
cognitive
Synthesis
Collaborate

Adapt

The adapt verb in this context refers to the ability to adjust or modify physical actions, skills, or behaviors to suit varying situations or circumstances.

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How to use in a learning design

To utilize the 'Adapt' verb from the psychomotor domain of Blooms Taxonomy in your learning design, start by providing the learner with a machine or tool to work with. Then, prompt them with a question stem like "Perform a task with the following machine." This will guide the learner to adapt their motor skills and knowledge to effectively operate the given machine. Encourage the learner to explore and experiment with the machine to understand its functions and features. Next, task the learner with applying their understanding to different scenarios or challenges using the machine. This could involve adjusting settings, troubleshooting issues, or optimizing performance. By adapting their skills to various tasks with the machine, the learner will enhance their psychomotor abilities and problem-solving skills. Ensure the learning environment promotes hands-on practice and feedback to reinforce the adaptation process. Encourage reflection on their experiences to identify areas for improvement and further adaptation. By incorporating 'Adapt' into your design, you empower learners to enhance their practical skills and adaptability in real-world situations.

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Question stem

Perform a task with the following machine

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Example

Design an activity where adult learners analyze case studies to adapt their problem-solving strategies in real-world situations.

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