cognitive
Synthesis
Innovate
cognitive
Synthesis
Integrate
cognitive
Synthesis
Invent
cognitive
Synthesis
Iterate
cognitive
Synthesis
Make
cognitive
Synthesis
Mediate
cognitive
Synthesis
Negotiate
cognitive
Synthesis
Organise
cognitive
Synthesis
Organize
cognitive
Synthesis
Paint
cognitive
Synthesis
Perfect
cognitive
Synthesis
Perform
cognitive
Synthesis
Plan
cognitive
Synthesis
Prepare
cognitive
Synthesis
Propose
cognitive
Synthesis
Prototype
cognitive
Synthesis
Reimagine
cognitive
Synthesis
Remix
cognitive
Synthesis
Simulate
cognitive
Synthesis
Synthesise
cognitive
Synthesis
Synthesize
cognitive
Synthesis
Validate
psychomotor
Adaption
Adapt
psychomotor
Adaption
Alter
psychomotor
Adaption
Change

Change

Change is a deliberate and ongoing process of adopting innovative strategies, pedagogical approaches, and educational technologies to enhance the learning outcomes and experiences of students in a course.

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How to use in a learning design

To incorporate the 'Change' verb in a learning design, the educator can encourage learners to analyze and predict transformations in a scenario by using the question stem 'What factors would change if'. The actionable steps include: 1. **Set the scenario:** Provide a scenario where a concept, process, or system is described. 2. **Introduce the question stem:** Pose the question "What factors would change if" to prompt learners to identify key elements that could be altered. 3. **Encourage analysis:** Prompt learners to think critically about how changing certain factors can impact the outcome or result of the scenario. 4. **Facilitate discussion:** Engage learners in discussions or group activities to explore different possibilities and perspectives on the potential changes. 5. **Reflect and apply:** Encourage learners to reflect on how understanding potential changes can enhance their problem-solving skills and decision-making abilities. By employing the 'Change' verb with the question stem 'What factors would change if', educators can enhance learners' critical thinking and analytical skills while making learning more interactive and engaging.

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Question stem

What factors would change if

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Example

Learners modify or adapt an existing product, concept, or design to improve it or meet a new purpose, fostering creativity and adaptability.

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