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Synthesis
Collect
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Synthesis
Communicate
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Synthesis
Compose
cognitive
Synthesis
Cooperate
cognitive
Synthesis
Coordinate
cognitive
Synthesis
Craft
cognitive
Synthesis
Create
cognitive
Synthesis
Curate
cognitive
Synthesis
Delegate
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Synthesis
Design
cognitive
Synthesis
Develop
cognitive
Synthesis
Devise
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Synthesis
Empathise
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Synthesis
Empathize
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Synthesis
Engineer
cognitive
Synthesis
Execute
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Synthesis
Facilitate
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Synthesis
Form
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Synthesis
Formulate
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Synthesis
Gather
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Generate
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Hypothesise
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Hypothesize
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Ideate
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Implement

Change

Change is a deliberate and ongoing process of adopting innovative strategies, pedagogical approaches, and educational technologies to enhance the learning outcomes and experiences of students in a course.

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How to use in a learning design

To incorporate the 'Change' verb in a learning design, the educator can encourage learners to analyze and predict transformations in a scenario by using the question stem 'What factors would change if'. The actionable steps include: 1. **Set the scenario:** Provide a scenario where a concept, process, or system is described. 2. **Introduce the question stem:** Pose the question "What factors would change if" to prompt learners to identify key elements that could be altered. 3. **Encourage analysis:** Prompt learners to think critically about how changing certain factors can impact the outcome or result of the scenario. 4. **Facilitate discussion:** Engage learners in discussions or group activities to explore different possibilities and perspectives on the potential changes. 5. **Reflect and apply:** Encourage learners to reflect on how understanding potential changes can enhance their problem-solving skills and decision-making abilities. By employing the 'Change' verb with the question stem 'What factors would change if', educators can enhance learners' critical thinking and analytical skills while making learning more interactive and engaging.

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Question stem

What factors would change if

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Example

Learners modify or adapt an existing product, concept, or design to improve it or meet a new purpose, fostering creativity and adaptability.

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