psychomotor
Adaption
Rearrange
psychomotor
Adaption
Reorganise
psychomotor
Adaption
Revise
psychomotor
Adaption
Vary
psychomotor
Expertise
Assemble
psychomotor
Expertise
Calibrate
psychomotor
Expertise
Construct
psychomotor
Expertise
Dismantle
psychomotor
Expertise
Display
psychomotor
Expertise
Fasten
psychomotor
Expertise
Fix
psychomotor
Expertise
Grind
psychomotor
Expertise
Heat
psychomotor
Expertise
Manipulate
psychomotor
Expertise
Measure
psychomotor
Expertise
Mend
psychomotor
Expertise
Mix
psychomotor
Expertise
Organise
psychomotor
Expertise
Sketch
psychomotor
Guided
Copy
psychomotor
Guided
Follow
psychomotor
Guided
React
psychomotor
Guided
Reproduce
psychomotor
Guided
Respond
psychomotor
Guided
Trace

Change

Change is a deliberate and ongoing process of adopting innovative strategies, pedagogical approaches, and educational technologies to enhance the learning outcomes and experiences of students in a course.

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How to use in a learning design

To incorporate the 'Change' verb in a learning design, the educator can encourage learners to analyze and predict transformations in a scenario by using the question stem 'What factors would change if'. The actionable steps include: 1. **Set the scenario:** Provide a scenario where a concept, process, or system is described. 2. **Introduce the question stem:** Pose the question "What factors would change if" to prompt learners to identify key elements that could be altered. 3. **Encourage analysis:** Prompt learners to think critically about how changing certain factors can impact the outcome or result of the scenario. 4. **Facilitate discussion:** Engage learners in discussions or group activities to explore different possibilities and perspectives on the potential changes. 5. **Reflect and apply:** Encourage learners to reflect on how understanding potential changes can enhance their problem-solving skills and decision-making abilities. By employing the 'Change' verb with the question stem 'What factors would change if', educators can enhance learners' critical thinking and analytical skills while making learning more interactive and engaging.

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Question stem

What factors would change if

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Example

Learners modify or adapt an existing product, concept, or design to improve it or meet a new purpose, fostering creativity and adaptability.

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