affective
Organisation
Identify
affective
Organisation
Integrate
affective
Organisation
Modify
affective
Organisation
Order
affective
Organisation
Organise
affective
Organisation
Prepare
affective
Organisation
Relate
affective
Organisation
Synthesise
affective
Receiving
Ask
affective
Receiving
Choose
affective
Receiving
Describe
affective
Receiving
Erect
affective
Receiving
Follow
affective
Receiving
Give
affective
Receiving
Hold
affective
Receiving
Identify
affective
Receiving
Locate
affective
Receiving
Name
affective
Receiving
Point
affective
Receiving
Reply
affective
Receiving
Select
affective
Receiving
Sit
affective
Receiving
Use
affective
Respond
Aid
affective
Respond
Answer

Help

The help verb in Bloom's Taxonomy refers to the learner's ability to demonstrate willingness to assist and support others.

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How to use in a learning design

In your next learning design, you can incorporate the 'Help' verb from the affective domain of Bloom's Taxonomy by including actionable steps for the learner to provide assistance to others when needed. To do this, you can: 1. Encourage the learner to actively seek out opportunities to support their peers or colleagues in understanding a concept or completing a task. 2. Create scenarios or case studies where the learner must offer guidance or help to a virtual character or fellow learner facing challenges. 3. Include reflective activities that prompt the learner to think about times when they have received help themselves and how they can pay it forward. 4. Use discussion forums or group activities where the learner can collaborate and provide assistance to one another in a peer-to-peer learning environment. By incorporating these strategies, you can foster a sense of community and collaboration among learners, encouraging them to not only seek help when needed but also to actively provide assistance to others in the learning process. This approach promotes empathy, teamwork, and a supportive learning environment.

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Suitable for

Provide assistance to others when

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Example

The educator will design a role-playing activity where adult learners help each other troubleshoot and solve real-world problems, fostering mutual support and collaboration.

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