cognitive
Synthesis
Innovate
cognitive
Synthesis
Integrate
cognitive
Synthesis
Invent
cognitive
Synthesis
Iterate
cognitive
Synthesis
Make
cognitive
Synthesis
Mediate
cognitive
Synthesis
Negotiate
cognitive
Synthesis
Organise
cognitive
Synthesis
Organize
cognitive
Synthesis
Paint
cognitive
Synthesis
Perfect
cognitive
Synthesis
Perform
cognitive
Synthesis
Plan
cognitive
Synthesis
Prepare
cognitive
Synthesis
Propose
cognitive
Synthesis
Prototype
cognitive
Synthesis
Reimagine
cognitive
Synthesis
Remix
cognitive
Synthesis
Simulate
cognitive
Synthesis
Synthesise
cognitive
Synthesis
Synthesize
cognitive
Synthesis
Validate
psychomotor
Adaption
Adapt
psychomotor
Adaption
Alter
psychomotor
Adaption
Change

Use

The use verb in Bloom's Taxonomy refers to applying, implementing, or executing knowledge and skills in practical or real-life situations.

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How to use in a learning design

In your next learning design, you can incorporate the 'Use' level of Blooms Taxonomy by creating activities that require learners to apply what they have learned in a practical way. To do this, you can use the question stem "Show how you would" to prompt learners to demonstrate their understanding through real-world scenarios or tasks. Start by identifying the key concepts or skills that you want learners to apply. Then, design activities that challenge them to use this knowledge in a hands-on or problem-solving context. This could involve case studies, simulations, role-playing scenarios, or creating something based on their learning. Encourage learners to not just recall information but to actually use it to solve problems, make decisions, or perform tasks. This will help deepen their understanding and retention of the material while also developing their critical thinking and practical skills. By leveraging the 'Use' level of Blooms Taxonomy in your learning design, you can create engaging and effective learning experiences that empower learners to apply their knowledge in meaningful ways.

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Question stem

Show how you would

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Example

Create a virtual debate activity where adult learners utilize critical thinking and persuasive skills to argue their stance on a controversial social issue.

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