psychomotor
Adaption
Rearrange
psychomotor
Adaption
Reorganise
psychomotor
Adaption
Revise
psychomotor
Adaption
Vary
psychomotor
Expertise
Assemble
psychomotor
Expertise
Calibrate
psychomotor
Expertise
Construct
psychomotor
Expertise
Dismantle
psychomotor
Expertise
Display
psychomotor
Expertise
Fasten
psychomotor
Expertise
Fix
psychomotor
Expertise
Grind
psychomotor
Expertise
Heat
psychomotor
Expertise
Manipulate
psychomotor
Expertise
Measure
psychomotor
Expertise
Mend
psychomotor
Expertise
Mix
psychomotor
Expertise
Organise
psychomotor
Expertise
Sketch
psychomotor
Guided
Copy
psychomotor
Guided
Follow
psychomotor
Guided
React
psychomotor
Guided
Reproduce
psychomotor
Guided
Respond
psychomotor
Guided
Trace

Use

The use verb in Bloom's Taxonomy refers to applying, implementing, or executing knowledge and skills in practical or real-life situations.

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How to use in a learning design

In your next learning design, you can incorporate the 'Use' level of Blooms Taxonomy by creating activities that require learners to apply what they have learned in a practical way. To do this, you can use the question stem "Show how you would" to prompt learners to demonstrate their understanding through real-world scenarios or tasks. Start by identifying the key concepts or skills that you want learners to apply. Then, design activities that challenge them to use this knowledge in a hands-on or problem-solving context. This could involve case studies, simulations, role-playing scenarios, or creating something based on their learning. Encourage learners to not just recall information but to actually use it to solve problems, make decisions, or perform tasks. This will help deepen their understanding and retention of the material while also developing their critical thinking and practical skills. By leveraging the 'Use' level of Blooms Taxonomy in your learning design, you can create engaging and effective learning experiences that empower learners to apply their knowledge in meaningful ways.

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Question stem

Show how you would

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Example

Create a virtual debate activity where adult learners utilize critical thinking and persuasive skills to argue their stance on a controversial social issue.

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