cognitive
Synthesis
Innovate
cognitive
Synthesis
Integrate
cognitive
Synthesis
Invent
cognitive
Synthesis
Iterate
cognitive
Synthesis
Make
cognitive
Synthesis
Mediate
cognitive
Synthesis
Negotiate
cognitive
Synthesis
Organise
cognitive
Synthesis
Organize
cognitive
Synthesis
Paint
cognitive
Synthesis
Perfect
cognitive
Synthesis
Perform
cognitive
Synthesis
Plan
cognitive
Synthesis
Prepare
cognitive
Synthesis
Propose
cognitive
Synthesis
Prototype
cognitive
Synthesis
Reimagine
cognitive
Synthesis
Remix
cognitive
Synthesis
Simulate
cognitive
Synthesis
Synthesise
cognitive
Synthesis
Synthesize
cognitive
Synthesis
Validate
psychomotor
Adaption
Adapt
psychomotor
Adaption
Alter
psychomotor
Adaption
Change

Create

The create verb refers to the ability to generate original ideas or products by combining existing knowledge and skills.

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How to use in a learning design

To utilize the 'Create' verb in the psychomotor domain of Bloom's Taxonomy, educators can prompt learners to apply their knowledge by generating something entirely new. A practical way to incorporate this in a learning design is by using the question stem "Create a brand new product with" followed by specific criteria or parameters related to the topic of study. To implement this effectively, educators can guide learners through the following steps: 1. Introduce the topic and provide relevant background information. 2. Clearly outline the task of creating a new product within the given context. 3. Encourage learners to brainstorm ideas, research, and explore innovative solutions. 4. Provide support and resources as needed for the creation process. 5. Facilitate opportunities for learners to present and explain their newly created product. 6. Encourage reflection on the creative process and the product's relevance within the topic. By using the 'Create' verb in this way, learners can deepen their understanding, enhance their critical thinking skills, and demonstrate their ability to apply knowledge in a practical and meaningful manner. Keywords: Bloom's Taxonomy, psychomotor domain, learning design, create, brand new product.

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Question stem

Create a brand new product with

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Example

In this activity, learners will design and construct their own unique multimedia presentations to demonstrate their understanding of the topic.

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