cognitive
Application
Practice
cognitive
Application
Present
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Application
Produce
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Application
Program
cognitive
Application
Publish
cognitive
Application
Rehearse
cognitive
Application
Roleplay
cognitive
Application
Schedule
cognitive
Application
Sculpt
cognitive
Application
Show
cognitive
Application
Showcase
cognitive
Application
Sketch
cognitive
Application
Solve
cognitive
Application
Suggest
cognitive
Application
Tabulate
cognitive
Application
Use
cognitive
Application
Utilise
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Application
Utilize
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Application
Write
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Comprehension
Ascertain
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Comprehension
Associate
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Comprehension
Clarify
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Comprehension
Classify
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Comprehension
Compare
cognitive
Comprehension
Comprehend

Mix

The mix verb in this context encompasses the physical skills and coordination required to perform a particular task or activity.

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How to use in a learning design

To incorporate the 'Mix' verb in the psychomotor domain of Bloom's Taxonomy, educators can design activities where learners physically combine different elements to create something new. One way to apply this is by using the question stem "Take the following items and combine." Learners can be provided with a list of items or ideas and then instructed to mix or merge them in various ways to see the outcomes. This process encourages hands-on experimentation, creativity, and problem-solving skills. To apply this in a learning design, educators can follow these steps: 1. Select a topic or concept that requires learners to demonstrate understanding through physical manipulation. 2. Identify key components or variables that can be combined or mixed to create new outcomes. 3. Develop a list of items, materials, or concepts for learners to work with. 4. Present the question stem "Take the following items and combine" to prompt learners to actively mix the elements. 5. Encourage learners to experiment, document their process, reflect on results, and draw conclusions from their mixing activities. By incorporating the 'Mix' verb in this way, educators can enhance experiential learning and engage learners in hands-on exploration and experimentation.

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Suitable for

Take the following items and combine

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Example

Design an activity where learners watch a video lecture online, interact with peers in a discussion forum, and then apply their understanding in a hands-on project.

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