cognitive
Application
Practice
cognitive
Application
Present
cognitive
Application
Produce
cognitive
Application
Program
cognitive
Application
Publish
cognitive
Application
Rehearse
cognitive
Application
Roleplay
cognitive
Application
Schedule
cognitive
Application
Sculpt
cognitive
Application
Show
cognitive
Application
Showcase
cognitive
Application
Sketch
cognitive
Application
Solve
cognitive
Application
Suggest
cognitive
Application
Tabulate
cognitive
Application
Use
cognitive
Application
Utilise
cognitive
Application
Utilize
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Application
Write
cognitive
Comprehension
Ascertain
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cognitive
Comprehension
Comprehend

Invent

Invent: The act of creating or developing new and original ideas, methods, or technologies, with the intention of engaging students in an innovative and interactive learning experience, to be potentially incorporated into the course outline.

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How to use in a learning design

To incorporate the 'Invent' verb from Blooms Taxonomy into your next learning design, consider using the question stem "Describe a new way for." This encourages learners to think creatively and come up with innovative solutions. Here are simple, actionable steps you can follow: 1. Start by defining a problem or a challenge within your learning content. 2. Introduce the question stem "Describe a new way for" followed by the problem statement. 3. Encourage learners to brainstorm and come up with original ideas or solutions. 4. Provide a platform for learners to share their inventions, such as a discussion forum or a group presentation. 5. Facilitate a discussion around the different inventions proposed by learners, highlighting the creativity and critical thinking involved. By incorporating the 'Invent' verb in this manner, you are promoting higher-order thinking skills and encouraging learners to think outside the box. This approach can enhance engagement and foster a culture of innovation in your learning design.

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Suitable for

Describe a new way for

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Example

Challenge learners to work together and ideate, then design innovative solutions to a real-world problem, fostering creativity, teamwork and feedback.

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