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Influence

The influence verb in Bloom's Taxonomy's affective domain refers to the ability to positively shape attitudes, beliefs, and values through persuasive communication or modeling behavior.

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How to use in a learning design

When incorporating the 'Influence' verb in your learning design to engage learners in the affective domain, you can guide them to persuasively communicate their beliefs or opinions to someone holding opposing views. Here is how you can implement this: 1. **Design Learning Activities**: Incorporate tasks that require learners to articulate their perspectives in a respectful and convincing manner to those with differing opinions. 2. **Encourage Reflection**: Prompt learners to reflect on how sharing their perspective with others can lead to mutual understanding and respect, even in the face of disagreement. 3. **Use Question Stem**: Include prompts such as "Share your perspective with someone with opposing views" to encourage learners to think critically and practice expressing their thoughts effectively. By integrating these steps in your learning design, you can inspire learners to influence others through effective communication and advocacy, fostering a deeper understanding of diverse viewpoints and enhancing their interpersonal skills. Incorporating 'Influence' in your design can create a platform for meaningful dialogue and perspective-taking among learners, empowering them to engage constructively with diverse perspectives in a respectful manner.

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Question stem

Share your perspective with someone with opposing views

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Example

Developing instructional materials that encourage critical thinking and reflection to influence learners' decision-making skills.

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