cognitive
Synthesis
Innovate
cognitive
Synthesis
Integrate
cognitive
Synthesis
Invent
cognitive
Synthesis
Iterate
cognitive
Synthesis
Make
cognitive
Synthesis
Mediate
cognitive
Synthesis
Negotiate
cognitive
Synthesis
Organise
cognitive
Synthesis
Organize
cognitive
Synthesis
Paint
cognitive
Synthesis
Perfect
cognitive
Synthesis
Perform
cognitive
Synthesis
Plan
cognitive
Synthesis
Prepare
cognitive
Synthesis
Propose
cognitive
Synthesis
Prototype
cognitive
Synthesis
Reimagine
cognitive
Synthesis
Remix
cognitive
Synthesis
Simulate
cognitive
Synthesis
Synthesise
cognitive
Synthesis
Synthesize
cognitive
Synthesis
Validate
psychomotor
Adaption
Adapt
psychomotor
Adaption
Alter
psychomotor
Adaption
Change

Build

The build verb within this framework refers to the practical application of physical skills and the ability to construct or create something.

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How to use in a learning design

When designing a learning experience utilizing the 'Build' verb in the psychomotor domain of Bloom's Taxonomy, the educator can guide the learner to combine specific materials and tools to create something new. Start by providing clear instructions on what needs to be built and the purpose behind it. Then, offer a variety of materials and tools that align with the learning objectives. Encourage the learner to experiment and explore different ways of combining these resources to achieve the desired outcome. To prompt the learner's creativity and critical thinking, use the question stem "Combine these materials and tools to create." This will help them engage in hands-on activities that enhance their motor skills while also fostering problem-solving abilities. Encourage the learner to reflect on their process, discuss their choices, and share their final creation with peers for feedback. By incorporating the 'Build' verb in your next learning design, you can offer a hands-on experience that promotes active participation, enhances skill development, and encourages innovation in the learning process. This approach can be particularly useful in vocational training, arts and crafts classes, STEM projects, and other hands-on learning environments.

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Question stem

Combine these materials and tools to create

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Example

The educator plans a teaching activity where adult learners will develop their critical thinking skills by building a persuasive argument through collaborative group discussions.

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