cognitive
Synthesis
Innovate
cognitive
Synthesis
Integrate
cognitive
Synthesis
Invent
cognitive
Synthesis
Iterate
cognitive
Synthesis
Make
cognitive
Synthesis
Mediate
cognitive
Synthesis
Negotiate
cognitive
Synthesis
Organise
cognitive
Synthesis
Organize
cognitive
Synthesis
Paint
cognitive
Synthesis
Perfect
cognitive
Synthesis
Perform
cognitive
Synthesis
Plan
cognitive
Synthesis
Prepare
cognitive
Synthesis
Propose
cognitive
Synthesis
Prototype
cognitive
Synthesis
Reimagine
cognitive
Synthesis
Remix
cognitive
Synthesis
Simulate
cognitive
Synthesis
Synthesise
cognitive
Synthesis
Synthesize
cognitive
Synthesis
Validate
psychomotor
Adaption
Adapt
psychomotor
Adaption
Alter
psychomotor
Adaption
Change

Invent

Invent: The act of creating or developing new and original ideas, methods, or technologies, with the intention of engaging students in an innovative and interactive learning experience, to be potentially incorporated into the course outline.

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How to use in a learning design

To incorporate the 'Invent' verb from Blooms Taxonomy into your next learning design, consider using the question stem "Describe a new way for." This encourages learners to think creatively and come up with innovative solutions. Here are simple, actionable steps you can follow: 1. Start by defining a problem or a challenge within your learning content. 2. Introduce the question stem "Describe a new way for" followed by the problem statement. 3. Encourage learners to brainstorm and come up with original ideas or solutions. 4. Provide a platform for learners to share their inventions, such as a discussion forum or a group presentation. 5. Facilitate a discussion around the different inventions proposed by learners, highlighting the creativity and critical thinking involved. By incorporating the 'Invent' verb in this manner, you are promoting higher-order thinking skills and encouraging learners to think outside the box. This approach can enhance engagement and foster a culture of innovation in your learning design.

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Question stem

Describe a new way for

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Example

Challenge learners to work together and ideate, then design innovative solutions to a real-world problem, fostering creativity, teamwork and feedback.

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