psychomotor
Mechanism
Assemble
psychomotor
Mechanism
Calibrate
psychomotor
Mechanism
Construct
psychomotor
Mechanism
Dismantle
psychomotor
Mechanism
Display
psychomotor
Mechanism
Fasten
psychomotor
Mechanism
Fix
psychomotor
Mechanism
Grind
psychomotor
Mechanism
Heat
psychomotor
Mechanism
Manipulate
psychomotor
Mechanism
Measure
psychomotor
Mechanism
Mend
psychomotor
Mechanism
Mix
psychomotor
Mechanism
Organise
psychomotor
Mechanism
Sketch
psychomotor
Organisation
Arrange
psychomotor
Organisation
Build
psychomotor
Organisation
Combine
psychomotor
Organisation
Compose
psychomotor
Organisation
Construct
psychomotor
Organisation
Create
psychomotor
Organisation
Design
psychomotor
Organisation
Initiate
psychomotor
Organisation
Make
psychomotor
Organisation
Originate

Manipulate

The manipulate verb in Bloom's Taxonomy's psychomotor domain refers to the physical skill of using hands or body to control or operate objects, tools, or instruments effectively and accurately.

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How to use in a learning design

To incorporate the 'Manipulate' verb in the psychomotor domain of Bloom's Taxonomy into your next learning design, you can create activities where learners physically adjust or modify objects or elements to demonstrate understanding. You can use the question stem 'Take control of' to prompt learners to manipulate materials in a hands-on manner. Actionable Steps: 1. Design hands-on tasks that require learners to physically adjust, arrange, or use objects. 2. Create scenarios where learners must manipulate tools or equipment to achieve a desired outcome. 3. Develop interactive simulations or experiments that allow learners to manipulate variables to observe cause-and-effect relationships. 4. Encourage learners to solve problems by manipulating shapes, numbers, or structures. Using the 'Manipulate' verb can enhance the learning experience by enabling learners to translate theoretical knowledge into practical skills. By engaging in hands-on activities, learners can develop fine motor skills, critical thinking, and problem-solving abilities in a tangible way. Keywords: Bloom's Taxonomy, psychomotor domain, manipulate, hands-on activities, hands-on learning, practical skills, problem-solving, interactive simulations, fine motor skills.

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Question stem

Take control of

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Example

The educator will create a teaching activity where adult learners manipulate different pieces of equipment to assemble a complex machine, encouraging problem-solving and hands-on learning.

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