affective
Internalise
Act
affective
Internalise
Discriminate
affective
Internalise
Display
affective
Internalise
Influence
affective
Internalise
Listen
affective
Internalise
Modify
affective
Internalise
Perform
affective
Internalise
Practice
affective
Internalise
Propose
affective
Internalise
Qualify
affective
Internalise
Question
affective
Internalise
Revise
affective
Internalise
Serve
affective
Internalise
Solve
affective
Internalise
Verify
affective
Organisation
Adhere
affective
Organisation
Alter
affective
Organisation
Arrange
affective
Organisation
Combine
affective
Organisation
Compare
affective
Organisation
Complete
affective
Organisation
Defend
affective
Organisation
Explain
affective
Organisation
Formulate
affective
Organisation
Generalise

Construct

The construct verb in the psychomotor domain of learning refers to actions or physical movements demonstrated by learners to showcase their mastery of skills.

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How to use in a learning design

In your next learning design, to incorporate the 'Construct' verb from the psychomotor domain of Bloom's Taxonomy, you can instruct the learner to "put the following together in a way unintended by the manufacturer." This action-oriented direction challenges the learner to think critically and apply their knowledge in a creative manner. To implement this effectively, provide the learners with a set of materials or components, and ask them to assemble or combine them in a way that differs from the original purpose designed by the manufacturer. This exercise encourages them to explore various possibilities, experiment with different arrangements, and exercise their problem-solving skills. By engaging in this hands-on activity, the learners can actively construct new solutions or creations, promoting deeper understanding and retention of the content. By incorporating the 'Construct' verb in this manner, you can enhance the learning experience by fostering creativity, critical thinking, and practical application of knowledge. Keywords: construct, psychomotor domain, Bloom's Taxonomy, learning design, manufacturer, critical thinking, problem-solving, hands-on activity, practical application.

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Suitable for

Put the following together in a way unintended by the manufacturer

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Example

The educator will facilitate a role-playing activity where adults construct their own business plans to enhance their entrepreneurial skills.

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