affective
Internalise
Act
affective
Internalise
Discriminate
affective
Internalise
Display
affective
Internalise
Influence
affective
Internalise
Listen
affective
Internalise
Modify
affective
Internalise
Perform
affective
Internalise
Practice
affective
Internalise
Propose
affective
Internalise
Qualify
affective
Internalise
Question
affective
Internalise
Revise
affective
Internalise
Serve
affective
Internalise
Solve
affective
Internalise
Verify
affective
Organisation
Adhere
affective
Organisation
Alter
affective
Organisation
Arrange
affective
Organisation
Combine
affective
Organisation
Compare
affective
Organisation
Complete
affective
Organisation
Defend
affective
Organisation
Explain
affective
Organisation
Formulate
affective
Organisation
Generalise

Make

The make verb in Blooms Taxonomy's psychomotor domain refers to the action-oriented skills involved in creating or assembling something.

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How to use in a learning design

Incorporate the 'Make' verb in your learning design by encouraging learners to create something tangible. To implement this, start by providing clear instructions and materials needed for creation. Next, guide learners step-by-step through the process, ensuring they understand each phase. Utilize the question stem 'Create a new routine for' to spark creativity and engage learners in the making process. For example, an educator can prompt learners with the question stem: "Create a new routine for practicing mindfulness." Learners can then be guided to design a personalized mindfulness routine that includes specific activities, durations, and environments to foster a peaceful state of mind. This hands-on activity allows learners to actively engage with the concept of mindfulness, making it more meaningful and memorable. In summary, when integrating 'Make' into your learning design, provide clear instructions, guide learners through the process, and use question stems like 'Create a new routine for' to inspire creativity and engagement in the making process.

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Suitable for

Create a new routine for

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Example

Designing a hands-on activity where learners create a personal budget spreadsheet will encourage them to actively make decisions and take charge of their financial planning.

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