psychomotor
Adaption
Rearrange
psychomotor
Adaption
Reorganise
psychomotor
Adaption
Revise
psychomotor
Adaption
Vary
psychomotor
Expertise
Assemble
psychomotor
Expertise
Calibrate
psychomotor
Expertise
Construct
psychomotor
Expertise
Dismantle
psychomotor
Expertise
Display
psychomotor
Expertise
Fasten
psychomotor
Expertise
Fix
psychomotor
Expertise
Grind
psychomotor
Expertise
Heat
psychomotor
Expertise
Manipulate
psychomotor
Expertise
Measure
psychomotor
Expertise
Mend
psychomotor
Expertise
Mix
psychomotor
Expertise
Organise
psychomotor
Expertise
Sketch
psychomotor
Guided
Copy
psychomotor
Guided
Follow
psychomotor
Guided
React
psychomotor
Guided
Reproduce
psychomotor
Guided
Respond
psychomotor
Guided
Trace

Manipulate

The manipulate verb in Bloom's Taxonomy's psychomotor domain refers to the physical skill of using hands or body to control or operate objects, tools, or instruments effectively and accurately.

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How to use in a learning design

To incorporate the 'Manipulate' verb in the psychomotor domain of Bloom's Taxonomy into your next learning design, you can create activities where learners physically adjust or modify objects or elements to demonstrate understanding. You can use the question stem 'Take control of' to prompt learners to manipulate materials in a hands-on manner. Actionable Steps: 1. Design hands-on tasks that require learners to physically adjust, arrange, or use objects. 2. Create scenarios where learners must manipulate tools or equipment to achieve a desired outcome. 3. Develop interactive simulations or experiments that allow learners to manipulate variables to observe cause-and-effect relationships. 4. Encourage learners to solve problems by manipulating shapes, numbers, or structures. Using the 'Manipulate' verb can enhance the learning experience by enabling learners to translate theoretical knowledge into practical skills. By engaging in hands-on activities, learners can develop fine motor skills, critical thinking, and problem-solving abilities in a tangible way. Keywords: Bloom's Taxonomy, psychomotor domain, manipulate, hands-on activities, hands-on learning, practical skills, problem-solving, interactive simulations, fine motor skills.

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Question stem

Take control of

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Example

The educator will create a teaching activity where adult learners manipulate different pieces of equipment to assemble a complex machine, encouraging problem-solving and hands-on learning.

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