psychomotor
Mechanism
Assemble
psychomotor
Mechanism
Calibrate
psychomotor
Mechanism
Construct
psychomotor
Mechanism
Dismantle
psychomotor
Mechanism
Display
psychomotor
Mechanism
Fasten
psychomotor
Mechanism
Fix
psychomotor
Mechanism
Grind
psychomotor
Mechanism
Heat
psychomotor
Mechanism
Manipulate
psychomotor
Mechanism
Measure
psychomotor
Mechanism
Mend
psychomotor
Mechanism
Mix
psychomotor
Mechanism
Organise
psychomotor
Mechanism
Sketch
psychomotor
Organisation
Arrange
psychomotor
Organisation
Build
psychomotor
Organisation
Combine
psychomotor
Organisation
Compose
psychomotor
Organisation
Construct
psychomotor
Organisation
Create
psychomotor
Organisation
Design
psychomotor
Organisation
Initiate
psychomotor
Organisation
Make
psychomotor
Organisation
Originate

Create

Create involves actively generating and producing new ideas, content, or projects through various means such as writing, multimedia, problem-solving, or hands-on activities, facilitating student engagement and fostering creativity in the learning process.

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How to use in a learning design

Incorporate the 'Create' level of Bloom's Taxonomy in your learning design by encouraging learners to generate original ideas or products. Start by prompting them with the question stem 'How would you make'. Provide them with opportunities to design, compose, construct, or develop something based on their understanding of the content. Guide learners to plan and execute their creations by breaking down the process into manageable steps. Allow room for experimentation and exploration to foster creativity and innovation. Encourage collaboration, as working with peers can enhance the quality of the final product. Utilize various tools and resources to support learners in bringing their ideas to life. This could include digital platforms for multimedia projects, physical materials for hands-on tasks, or collaboration tools for group projects. By incorporating the 'Create' level into your learning activities, you empower learners to apply their knowledge in practical and meaningful ways, leading to deeper understanding and long-term retention of the material.

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Question stem

How would you make

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Example

Learners can be creative to create a piece of art, literature, or a unique project, emphasising self-expression and innovation.

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