psychomotor
Adaption
Rearrange
psychomotor
Adaption
Reorganise
psychomotor
Adaption
Revise
psychomotor
Adaption
Vary
psychomotor
Expertise
Assemble
psychomotor
Expertise
Calibrate
psychomotor
Expertise
Construct
psychomotor
Expertise
Dismantle
psychomotor
Expertise
Display
psychomotor
Expertise
Fasten
psychomotor
Expertise
Fix
psychomotor
Expertise
Grind
psychomotor
Expertise
Heat
psychomotor
Expertise
Manipulate
psychomotor
Expertise
Measure
psychomotor
Expertise
Mend
psychomotor
Expertise
Mix
psychomotor
Expertise
Organise
psychomotor
Expertise
Sketch
psychomotor
Guided
Copy
psychomotor
Guided
Follow
psychomotor
Guided
React
psychomotor
Guided
Reproduce
psychomotor
Guided
Respond
psychomotor
Guided
Trace

Create

Create involves actively generating and producing new ideas, content, or projects through various means such as writing, multimedia, problem-solving, or hands-on activities, facilitating student engagement and fostering creativity in the learning process.

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How to use in a learning design

Incorporate the 'Create' level of Bloom's Taxonomy in your learning design by encouraging learners to generate original ideas or products. Start by prompting them with the question stem 'How would you make'. Provide them with opportunities to design, compose, construct, or develop something based on their understanding of the content. Guide learners to plan and execute their creations by breaking down the process into manageable steps. Allow room for experimentation and exploration to foster creativity and innovation. Encourage collaboration, as working with peers can enhance the quality of the final product. Utilize various tools and resources to support learners in bringing their ideas to life. This could include digital platforms for multimedia projects, physical materials for hands-on tasks, or collaboration tools for group projects. By incorporating the 'Create' level into your learning activities, you empower learners to apply their knowledge in practical and meaningful ways, leading to deeper understanding and long-term retention of the material.

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Question stem

How would you make

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Example

Learners can be creative to create a piece of art, literature, or a unique project, emphasising self-expression and innovation.

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