psychomotor
Mechanism
Assemble
psychomotor
Mechanism
Calibrate
psychomotor
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Construct
psychomotor
Mechanism
Dismantle
psychomotor
Mechanism
Display
psychomotor
Mechanism
Fasten
psychomotor
Mechanism
Fix
psychomotor
Mechanism
Grind
psychomotor
Mechanism
Heat
psychomotor
Mechanism
Manipulate
psychomotor
Mechanism
Measure
psychomotor
Mechanism
Mend
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Mix
psychomotor
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Organise
psychomotor
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Sketch
psychomotor
Organisation
Arrange
psychomotor
Organisation
Build
psychomotor
Organisation
Combine
psychomotor
Organisation
Compose
psychomotor
Organisation
Construct
psychomotor
Organisation
Create
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Design
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Initiate
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Make
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Originate

Choose

The term choose refers to the act of selecting or picking specific materials, resources, activities, or assessments that an educator deems appropriate and relevant for inclusion in a course outline, in order to enhance student learning and engagement.

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How to use in a learning design

To utilize the 'Choose' action within Blooms Taxonomy, the educator can create a decision-making activity where learners have to select the best option from provided choices. They can structure the activity by using the question stem 'Why would you decide between', followed by a scenario or options for the learners to choose from. This can help in assessing the learners' ability to make informed decisions based on the given criteria or information. Actionable steps: 1. Define the decision-making scenario or topic. 2. Create multiple options for the learners to choose from. 3. Formulate a question using the stem 'Why would you decide between'. 4. Provide reasoning or criteria for the decision. 5. Encourage learners to select the most appropriate choice based on the given context. This interactive approach encourages critical thinking, problem-solving, and analysis skills in learners, making the learning experience more engaging and practical. Keywords: Choose, Blooms Taxonomy, decision-making, critical thinking, interactive, learning design, actionable steps.

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Question stem

Why would you decide between

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Example

Learners select a topic of from a provided list to research, which encourages them to exercise decision-making and curiosity.

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