psychomotor
Adaption
Rearrange
psychomotor
Adaption
Reorganise
psychomotor
Adaption
Revise
psychomotor
Adaption
Vary
psychomotor
Expertise
Assemble
psychomotor
Expertise
Calibrate
psychomotor
Expertise
Construct
psychomotor
Expertise
Dismantle
psychomotor
Expertise
Display
psychomotor
Expertise
Fasten
psychomotor
Expertise
Fix
psychomotor
Expertise
Grind
psychomotor
Expertise
Heat
psychomotor
Expertise
Manipulate
psychomotor
Expertise
Measure
psychomotor
Expertise
Mend
psychomotor
Expertise
Mix
psychomotor
Expertise
Organise
psychomotor
Expertise
Sketch
psychomotor
Guided
Copy
psychomotor
Guided
Follow
psychomotor
Guided
React
psychomotor
Guided
Reproduce
psychomotor
Guided
Respond
psychomotor
Guided
Trace

Choose

The term choose refers to the act of selecting or picking specific materials, resources, activities, or assessments that an educator deems appropriate and relevant for inclusion in a course outline, in order to enhance student learning and engagement.

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How to use in a learning design

To utilize the 'Choose' action within Blooms Taxonomy, the educator can create a decision-making activity where learners have to select the best option from provided choices. They can structure the activity by using the question stem 'Why would you decide between', followed by a scenario or options for the learners to choose from. This can help in assessing the learners' ability to make informed decisions based on the given criteria or information. Actionable steps: 1. Define the decision-making scenario or topic. 2. Create multiple options for the learners to choose from. 3. Formulate a question using the stem 'Why would you decide between'. 4. Provide reasoning or criteria for the decision. 5. Encourage learners to select the most appropriate choice based on the given context. This interactive approach encourages critical thinking, problem-solving, and analysis skills in learners, making the learning experience more engaging and practical. Keywords: Choose, Blooms Taxonomy, decision-making, critical thinking, interactive, learning design, actionable steps.

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Question stem

Why would you decide between

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Example

Learners select a topic of from a provided list to research, which encourages them to exercise decision-making and curiosity.

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