psychomotor
Mechanism
Assemble
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Calibrate
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Construct
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Dismantle
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Display
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Fasten
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Fix
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Grind
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Heat
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Manipulate
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Measure
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Mend
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Mix
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Organise
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Sketch
psychomotor
Organisation
Arrange
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Organisation
Build
psychomotor
Organisation
Combine
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Compose
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Construct
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Create
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Design
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Initiate
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Make
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Originate

Solve

Solve: To find a solution, typically through analytical or critical thinking, to a problem or challenge presented in an educational setting, encouraging active student engagement and cognitive development.

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How to use in a learning design

In your learning design, to utilize the 'Solve' cognitive domain of Bloom's Taxonomy, prompt the learner to apply their knowledge to find solutions independently. Use the question stem "What is the answer to" to encourage critical thinking and problem-solving skills. Offer scenarios or case studies where learners need to analyze information and devise solutions. Encourage them to explore different possibilities and explain their reasoning behind the chosen answers. Incorporate activities such as puzzles, simulations, or real-life examples that require learners to use their knowledge effectively in finding solutions. By implementing 'Solve' in your design, you can help learners develop their analytical and decision-making abilities while fostering a deeper understanding of the content. This approach enhances their problem-solving skills and empowers them to tackle challenges effectively. Help your learners practice applying what they have learned in practical situations and watch as their problem-solving skills improve.

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Question stem

What is the answer to

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Example

Learners work through a set of problems or scenarios related to the topic, promoting problem-solving skills and reinforcing their ability to apply what they've learned.

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