psychomotor
Adaption
Rearrange
psychomotor
Adaption
Reorganise
psychomotor
Adaption
Revise
psychomotor
Adaption
Vary
psychomotor
Expertise
Assemble
psychomotor
Expertise
Calibrate
psychomotor
Expertise
Construct
psychomotor
Expertise
Dismantle
psychomotor
Expertise
Display
psychomotor
Expertise
Fasten
psychomotor
Expertise
Fix
psychomotor
Expertise
Grind
psychomotor
Expertise
Heat
psychomotor
Expertise
Manipulate
psychomotor
Expertise
Measure
psychomotor
Expertise
Mend
psychomotor
Expertise
Mix
psychomotor
Expertise
Organise
psychomotor
Expertise
Sketch
psychomotor
Guided
Copy
psychomotor
Guided
Follow
psychomotor
Guided
React
psychomotor
Guided
Reproduce
psychomotor
Guided
Respond
psychomotor
Guided
Trace

Solve

Solve: To find a solution, typically through analytical or critical thinking, to a problem or challenge presented in an educational setting, encouraging active student engagement and cognitive development.

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How to use in a learning design

In your learning design, to utilize the 'Solve' cognitive domain of Bloom's Taxonomy, prompt the learner to apply their knowledge to find solutions independently. Use the question stem "What is the answer to" to encourage critical thinking and problem-solving skills. Offer scenarios or case studies where learners need to analyze information and devise solutions. Encourage them to explore different possibilities and explain their reasoning behind the chosen answers. Incorporate activities such as puzzles, simulations, or real-life examples that require learners to use their knowledge effectively in finding solutions. By implementing 'Solve' in your design, you can help learners develop their analytical and decision-making abilities while fostering a deeper understanding of the content. This approach enhances their problem-solving skills and empowers them to tackle challenges effectively. Help your learners practice applying what they have learned in practical situations and watch as their problem-solving skills improve.

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Question stem

What is the answer to

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Example

Learners work through a set of problems or scenarios related to the topic, promoting problem-solving skills and reinforcing their ability to apply what they've learned.

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