psychomotor
Mechanism
Assemble
psychomotor
Mechanism
Calibrate
psychomotor
Mechanism
Construct
psychomotor
Mechanism
Dismantle
psychomotor
Mechanism
Display
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Mechanism
Fasten
psychomotor
Mechanism
Fix
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Mechanism
Grind
psychomotor
Mechanism
Heat
psychomotor
Mechanism
Manipulate
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Mechanism
Measure
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Mechanism
Mend
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Mix
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Organise
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Mechanism
Sketch
psychomotor
Organisation
Arrange
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Organisation
Build
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Organisation
Combine
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Organisation
Compose
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Organisation
Construct
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Create
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Organisation
Design
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Organisation
Initiate
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Organisation
Make
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Organisation
Originate

Trace

The trace verb in the domain refers to the physical execution or performance of a learned skill or action.

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How to use in a learning design

To incorporate the 'Trace' verb in your learning design within the psychomotor domain, you can encourage learners to physically demonstrate a sequence of steps or actions. Utilize the question stem "Make an outline of" to prompt learners to lay out a clear, step-by-step process of completing a task or physical skill. This could involve creating a visual diagram, writing a detailed procedure, or even physically performing the steps themselves. By using this verb, you are prompting learners to break down complex movements or procedures into manageable parts for easier understanding and retention. This can be particularly effective for hands-on activities, procedural tasks, or skill-based learning. By catering to the kinesthetic needs of learners, you are providing them with a tangible way to comprehend and master physical actions or processes. Incorporating 'Trace' in your design can enhance engagement, understanding, and mastery of psychomotor skills.

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Question stem

Make an outline of

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Example

The educator will create a trace learning activity where the learners will follow a step-by-step demonstration on how to use a specific software tool, tracing the actions taken by the instructor to replicate them independently.

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