psychomotor
Mechanism
Assemble
psychomotor
Mechanism
Calibrate
psychomotor
Mechanism
Construct
psychomotor
Mechanism
Dismantle
psychomotor
Mechanism
Display
psychomotor
Mechanism
Fasten
psychomotor
Mechanism
Fix
psychomotor
Mechanism
Grind
psychomotor
Mechanism
Heat
psychomotor
Mechanism
Manipulate
psychomotor
Mechanism
Measure
psychomotor
Mechanism
Mend
psychomotor
Mechanism
Mix
psychomotor
Mechanism
Organise
psychomotor
Mechanism
Sketch
psychomotor
Organisation
Arrange
psychomotor
Organisation
Build
psychomotor
Organisation
Combine
psychomotor
Organisation
Compose
psychomotor
Organisation
Construct
psychomotor
Organisation
Create
psychomotor
Organisation
Design
psychomotor
Organisation
Initiate
psychomotor
Organisation
Make
psychomotor
Organisation
Originate

Invent

Invent: The act of creating or developing new and original ideas, methods, or technologies, with the intention of engaging students in an innovative and interactive learning experience, to be potentially incorporated into the course outline.

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How to use in a learning design

To incorporate the 'Invent' verb from Blooms Taxonomy into your next learning design, consider using the question stem "Describe a new way for." This encourages learners to think creatively and come up with innovative solutions. Here are simple, actionable steps you can follow: 1. Start by defining a problem or a challenge within your learning content. 2. Introduce the question stem "Describe a new way for" followed by the problem statement. 3. Encourage learners to brainstorm and come up with original ideas or solutions. 4. Provide a platform for learners to share their inventions, such as a discussion forum or a group presentation. 5. Facilitate a discussion around the different inventions proposed by learners, highlighting the creativity and critical thinking involved. By incorporating the 'Invent' verb in this manner, you are promoting higher-order thinking skills and encouraging learners to think outside the box. This approach can enhance engagement and foster a culture of innovation in your learning design.

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Question stem

Describe a new way for

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Example

Challenge learners to work together and ideate, then design innovative solutions to a real-world problem, fostering creativity, teamwork and feedback.

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