psychomotor
Mechanism
Assemble
psychomotor
Mechanism
Calibrate
psychomotor
Mechanism
Construct
psychomotor
Mechanism
Dismantle
psychomotor
Mechanism
Display
psychomotor
Mechanism
Fasten
psychomotor
Mechanism
Fix
psychomotor
Mechanism
Grind
psychomotor
Mechanism
Heat
psychomotor
Mechanism
Manipulate
psychomotor
Mechanism
Measure
psychomotor
Mechanism
Mend
psychomotor
Mechanism
Mix
psychomotor
Mechanism
Organise
psychomotor
Mechanism
Sketch
psychomotor
Organisation
Arrange
psychomotor
Organisation
Build
psychomotor
Organisation
Combine
psychomotor
Organisation
Compose
psychomotor
Organisation
Construct
psychomotor
Organisation
Create
psychomotor
Organisation
Design
psychomotor
Organisation
Initiate
psychomotor
Organisation
Make
psychomotor
Organisation
Originate

Build

Build refers to the process of creating, developing, or constructing learning materials, activities, or assessments that facilitate student engagement, understanding, and skill development in a course.

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How to use in a learning design

As a learning designer, you can incorporate the 'Build' level of Bloom's Taxonomy by encouraging learners to create something new based on the knowledge they have acquired. To implement this in your next design, prompt learners with questions like 'Can you make a version of...' to inspire them to use their learning to construct a new idea, concept, or solution. Start by setting clear learning objectives and providing necessary resources or tools for the learners to build upon. Encourage creativity and critical thinking by challenging them to apply their understanding in a practical way. This hands-on approach can deepen their comprehension and retention of the material while fostering innovation and problem-solving skills. Allowing learners to build something fosters a sense of ownership and mastery over the topic, making the learning experience more engaging and memorable. By incorporating the 'Build' level in your design, you can empower learners to actively create and demonstrate their understanding.

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Question stem

Can you make a version of

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Example

Learners build a physical or digital object, such as a model, prototype, or piece of software, focusing on practical application and hands-on construction in a production-oriented learning context.

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