cognitive
Application
Automate
cognitive
Application
Change
cognitive
Application
Choreograph
cognitive
Application
Complete
cognitive
Application
Compute
cognitive
Application
Construct
cognitive
Application
Contribute
cognitive
Application
Demonstrate
cognitive
Application
Determine
cognitive
Application
Discover
cognitive
Application
Document
cognitive
Application
Dramatise
cognitive
Application
Drill
cognitive
Application
Edit
cognitive
Application
Employ
cognitive
Application
Engage
cognitive
Application
Exchange
cognitive
Application
Exercise
cognitive
Application
Illustrate
cognitive
Application
Interact
cognitive
Application
Interpret
cognitive
Application
Manipulate
cognitive
Application
Modify
cognitive
Application
Operate
cognitive
Application
Polish

Persuade

To persuade means to employ effective strategies, arguments, and evidence to influence and convince others of a particular viewpoint, idea, or action, and can be an invaluable skill for educators to cultivate in their students' intellectual and personal growth.

library_add

How to use in a learning design

To incorporate 'Persuade' in your learning design, guide learners to persuade others by posing questions like "How would you make someone else think...?" Encourage them to present compelling arguments, appeal to emotions, or use evidence to support their viewpoint. Empower learners to practice persuasion through group discussions, debates, or role-playing activities. Provide scenarios where they must convince others of a concept or idea. Encourage them to anticipate counterarguments and refine their persuasive skills. Incorporate storytelling techniques, case studies, or real-world examples to illustrate the power of persuasion. Emphasize the importance of understanding your audience and tailoring arguments to their perspectives. By integrating 'Persuade' in your learning design, you can enhance learners' critical thinking, communication, and empathy skills. Encourage them to think creatively, construct persuasive arguments, and respectfully engage with differing opinions.

question_mark

Suitable for

How would you make someone else think

offline_bolt

Example

Provide learners with a controversial issue and allocate 45 minutes for them to engage in a persuasive debate-style discussion, where they must use compelling arguments and evidence to persuade their peers to adopt their viewpoint.

Your learning design platform 🚀

Unlike other tools, we were built for you, for the jobs you need to get done and the challenges you face.

Why not get started today?