psychomotor
Mechanism
Assemble
psychomotor
Mechanism
Calibrate
psychomotor
Mechanism
Construct
psychomotor
Mechanism
Dismantle
psychomotor
Mechanism
Display
psychomotor
Mechanism
Fasten
psychomotor
Mechanism
Fix
psychomotor
Mechanism
Grind
psychomotor
Mechanism
Heat
psychomotor
Mechanism
Manipulate
psychomotor
Mechanism
Measure
psychomotor
Mechanism
Mend
psychomotor
Mechanism
Mix
psychomotor
Mechanism
Organise
psychomotor
Mechanism
Sketch
psychomotor
Organisation
Arrange
psychomotor
Organisation
Build
psychomotor
Organisation
Combine
psychomotor
Organisation
Compose
psychomotor
Organisation
Construct
psychomotor
Organisation
Create
psychomotor
Organisation
Design
psychomotor
Organisation
Initiate
psychomotor
Organisation
Make
psychomotor
Organisation
Originate

Persuade

To persuade means to employ effective strategies, arguments, and evidence to influence and convince others of a particular viewpoint, idea, or action, and can be an invaluable skill for educators to cultivate in their students' intellectual and personal growth.

library_add

How to use in a learning design

To incorporate 'Persuade' in your learning design, guide learners to persuade others by posing questions like "How would you make someone else think...?" Encourage them to present compelling arguments, appeal to emotions, or use evidence to support their viewpoint. Empower learners to practice persuasion through group discussions, debates, or role-playing activities. Provide scenarios where they must convince others of a concept or idea. Encourage them to anticipate counterarguments and refine their persuasive skills. Incorporate storytelling techniques, case studies, or real-world examples to illustrate the power of persuasion. Emphasize the importance of understanding your audience and tailoring arguments to their perspectives. By integrating 'Persuade' in your learning design, you can enhance learners' critical thinking, communication, and empathy skills. Encourage them to think creatively, construct persuasive arguments, and respectfully engage with differing opinions.

question_mark

Question stem

How would you make someone else think

offline_bolt

Example

Provide learners with a controversial issue and allocate 45 minutes for them to engage in a persuasive debate-style discussion, where they must use compelling arguments and evidence to persuade their peers to adopt their viewpoint.

Your learning design platform 🚀

Unlike other tools, we were built for you, for the jobs you need to get done and the challenges you face.

Why not get started today?