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Manipulate

The manipulate verb in Bloom's Taxonomy's psychomotor domain refers to the physical skill of using hands or body to control or operate objects, tools, or instruments effectively and accurately.

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How to use the verb Manipulate in a course or learning design

To incorporate the 'Manipulate' verb in the psychomotor domain of Bloom's Taxonomy into your next learning design, you can create activities where learners physically adjust or modify objects or elements to demonstrate understanding. You can use the question stem 'Take control of' to prompt learners to manipulate materials in a hands-on manner. Actionable Steps: 1. Design hands-on tasks that require learners to physically adjust, arrange, or use objects. 2. Create scenarios where learners must manipulate tools or equipment to achieve a desired outcome. 3. Develop interactive simulations or experiments that allow learners to manipulate variables to observe cause-and-effect relationships. 4. Encourage learners to solve problems by manipulating shapes, numbers, or structures. Using the 'Manipulate' verb can enhance the learning experience by enabling learners to translate theoretical knowledge into practical skills. By engaging in hands-on activities, learners can develop fine motor skills, critical thinking, and problem-solving abilities in a tangible way. Keywords: Bloom's Taxonomy, psychomotor domain, manipulate, hands-on activities, hands-on learning, practical skills, problem-solving, interactive simulations, fine motor skills.

Want to use
Manipulate
in your next learning design?

We help you structure learning activities, align with learning outcomes and collaborate with subject experts to create learning experiences in any format and for any platform.

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Example of the learning verb Manipulate in a prompt learning

Take control of

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Example of the verb Manipulate in a task for learners

The educator will create a teaching activity where adult learners manipulate different pieces of equipment to assemble a complex machine, encouraging problem-solving and hands-on learning.

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