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Automate
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Change
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Choreograph
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Complete
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Compute
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Construct
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Contribute
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Demonstrate
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Determine
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Discover
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Document
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Dramatise
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Drill
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Edit
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Employ
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Engage
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Exchange
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Exercise
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Illustrate
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Change

The change verb in the psychomotor domain refers to the action or skill that is physically demonstrated or performed by a learner.

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How to use in a learning design

To incorporate 'Change' in your learning design within the psychomotor domain, you can prompt the learner to modify a specific mechanism by using the question stem "Modify this mechanism to." Start by clearly defining the mechanism or skill you want the learners to change or adapt. Then, guide them through the process of making modifications step by step. Encourage them to think critically about how they can improve or alter the mechanism to enhance its effectiveness or efficiency. Provide opportunities for hands-on practice and experimentation to help learners apply the changes in a practical setting. By utilizing this approach, educators can foster a deeper understanding of the skill and promote problem-solving abilities in learners. This method encourages active engagement and challenges learners to think creatively while improving their psychomotor skills. Incorporating 'Change' in your learning design can lead to a more interactive and dynamic learning experience for the learners, enhancing their overall skill development and retention.

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Question stem

Modify this mechanism to

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Example

In this teaching activity, learners will analyze and evaluate the impact of different economic policies on society, fostering critical thinking skills by comparing and contrasting the changes brought about by each policy.

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