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Invent

Invent: The act of creating or developing new and original ideas, methods, or technologies, with the intention of engaging students in an innovative and interactive learning experience, to be potentially incorporated into the course outline.

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How to use the verb Invent in a course or learning design

To incorporate the 'Invent' verb from Blooms Taxonomy into your next learning design, consider using the question stem "Describe a new way for." This encourages learners to think creatively and come up with innovative solutions. Here are simple, actionable steps you can follow: 1. Start by defining a problem or a challenge within your learning content. 2. Introduce the question stem "Describe a new way for" followed by the problem statement. 3. Encourage learners to brainstorm and come up with original ideas or solutions. 4. Provide a platform for learners to share their inventions, such as a discussion forum or a group presentation. 5. Facilitate a discussion around the different inventions proposed by learners, highlighting the creativity and critical thinking involved. By incorporating the 'Invent' verb in this manner, you are promoting higher-order thinking skills and encouraging learners to think outside the box. This approach can enhance engagement and foster a culture of innovation in your learning design.

Want to use
Invent
in your next learning design?

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Example of the learning verb Invent in a prompt learning

Describe a new way for

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Example of the verb Invent in a task for learners

Challenge learners to work together and ideate, then design innovative solutions to a real-world problem, fostering creativity, teamwork and feedback.

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