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Create

Create involves actively generating and producing new ideas, content, or projects through various means such as writing, multimedia, problem-solving, or hands-on activities, facilitating student engagement and fostering creativity in the learning process.

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How to use in a learning design

Incorporate the 'Create' level of Bloom's Taxonomy in your learning design by encouraging learners to generate original ideas or products. Start by prompting them with the question stem 'How would you make'. Provide them with opportunities to design, compose, construct, or develop something based on their understanding of the content. Guide learners to plan and execute their creations by breaking down the process into manageable steps. Allow room for experimentation and exploration to foster creativity and innovation. Encourage collaboration, as working with peers can enhance the quality of the final product. Utilize various tools and resources to support learners in bringing their ideas to life. This could include digital platforms for multimedia projects, physical materials for hands-on tasks, or collaboration tools for group projects. By incorporating the 'Create' level into your learning activities, you empower learners to apply their knowledge in practical and meaningful ways, leading to deeper understanding and long-term retention of the material.

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Question stem

How would you make

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Example

Learners can be creative to create a piece of art, literature, or a unique project, emphasising self-expression and innovation.

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