Instructional and Learning Design Terminology Explorer

Definitions and practical guidance for the phrases, terminology and acronyms used by Instructional Designers, Learning Designers and Learning Experience Designers.

Learning Experience Platform (LXP)

A learner-centric platform designed to deliver personalised and social learning experiences.
view

Learning Management System (LMS)

A platform for administering, delivering, and tracking online courses and training programs.
view

Learning Modules

Self-contained units of learning content that focus on specific topics or skills.
view

Learning Object Repositories

Databases where educators can store and share reusable learning objects or modules.
view

Learning Objectives

Defining clear, measurable goals that learners should achieve by the end of the training.
view

Learning Objects

Reusable instructional components that can be used in multiple learning contexts.
view

Learning Path Design

Structuring the order in which learners will engage with content and activities.
view

Learning Pathways

Structured sequences of content or modules designed to guide learners through specific skills or knowledge areas.
view

Learning Personas

Fictional profiles representing different types of learners to guide content creation.
view

Learning Portals

Custom websites designed to host and organise specific learning materials and resources.
view

Learning Record Store (LRS)

A data storage system used to track learning records created by xAPI.
view

Learning and Development (L&D) Strategy

A formal plan outlining how an organisation will improve employee skills and knowledge.
view

Learning-Centered Design

This model focuses on the learner as the central component of the instructional design process. It tailors instruction based on learner needs, preferences, and context, rather than focusing primarily on content or instructor.
view

Lifelong Learning

The ongoing, voluntary, and self-motivated pursuit of knowledge for personal or professional development.
view

Live Polling

Real-time polling tools to engage learners and collect instant feedback during instruction.
view

Long-Term Memory

The stage of memory responsible for storing information for an extended period of time.
view

Maintenance and Updates

Regularly reviewing and updating content to ensure it remains current and effective.
view

Massive Open Online Courses (MOOCs)

Online courses aimed at large-scale participation and open access via the web.
view

Media Selection

Choosing the appropriate media formats (e.g., video, text, images) to deliver the content.
view

Memory Retrieval Cues

Stimuli that help recall information from long-term memory.
view

Mentoring

A developmental partnership where a more experienced individual helps guide someone less experienced.
view

Merrill’s First Principles of Instruction

David Merrill’s model suggests that learning is most effective when centered around real-world problems, and instructional activities should include demonstration, application, activation of prior knowledge, and integration of new knowledge.
view

Metacognition

The awareness and regulation of one’s own thought processes.
view

Microlearning

Delivering content in small, focused bursts designed to meet specific learning outcomes.
view

Mind Mapping

A visual diagram used to structure information, helping with understanding and recall.
view

Your learning design platform 🚀

Unlike other tools, we were built for you, for the jobs you need to get done and the challenges you face.

Why not get started today?