Instructional and Learning Design Terminology Explorer

Definitions and practical guidance for the phrases, terminology and acronyms used by Instructional Designers, Learning Designers and Learning Experience Designers.

Interactive Learning

Engaging learners through dynamic content, such as quizzes, simulations, and drag-and-drop activities.
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Interactive Presentations

Dynamic slideshows with embedded multimedia, quizzes, or polls to engage learners.
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Interactive Simulations

Digital simulations that engage learners through hands-on, interactive tasks.
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Interactive Video Platforms

Tools that allow learners to interact with videos by answering questions or making choices.
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Interservice Procedures for Instructional Systems Development Model (IPISD)

This model is a military-developed instructional systems design framework that focuses on the systematic development of training programs.
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Intrinsic Motivation

Engaging in a task for the inherent satisfaction rather than for some separable consequence.
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Iterative Design

Continuously improving the course based on feedback and testing throughout the development process.
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Jerrold Kemp Model

A continuous cycle of instructional design where steps such as objectives, content sequencing, instructional strategies, and evaluations are interconnected and revisited throughout the process.
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Job Aids

Tools such as checklists, guidelines, or flowcharts to assist learners in performing tasks on the job.
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Job Rotation

A professional development strategy where employees rotate through different roles to gain diverse experience.
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Job Shadowing

Observing a colleague’s work to learn new skills and gain insight into different roles.
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Just-in-Time Learning

On-demand learning resources provided at the moment they are needed in the workplace.
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Kemp Design Model

The Kemp model is circular rather than linear and emphasizes flexibility. It includes nine elements that focus on learning goals, sequencing content, resources, and evaluation, among others.
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Keyboard Navigation

Allowing users to navigate content using keyboard commands.
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Knowledge Management

The process of capturing, distributing, and effectively using knowledge within an organisation.
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Knowledge Sharing

The practice of exchanging information or expertise between employees in an organisation.
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Language Simplification

Using clear, simple language to ensure content is easy to understand.
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Lave & Wenger's Community of Practice

Learning occurs through participation in a community of individuals with shared interests or goals.
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Leadership Development

Training aimed at building the skills necessary to lead teams or organisations.
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Learner Support Planning

Designing resources and strategies to help learners navigate the course and address difficulties.
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Learning Accommodations

Adjustments made to support learners with disabilities, like extended test times.
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Learning Analytics

The process of collecting, analysing, and using data about learners to improve instruction.
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Learning Analytics Tools

Software for tracking, analysing, and reporting learners’ progress and performance.
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Learning Content Management System (LCMS)

A system that combines LMS features with tools for authoring and managing learning content.
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Learning Experience Design (LXD)

Although not a traditional model, LXD focuses on creating a holistic learning experience for learners, blending instructional design principles with user experience (UX) to create engaging, learner-centered education.
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