psychomotor
Adaption
Rearrange
psychomotor
Adaption
Reorganise
psychomotor
Adaption
Revise
psychomotor
Adaption
Vary
psychomotor
Expertise
Assemble
psychomotor
Expertise
Calibrate
psychomotor
Expertise
Construct
psychomotor
Expertise
Dismantle
psychomotor
Expertise
Display
psychomotor
Expertise
Fasten
psychomotor
Expertise
Fix
psychomotor
Expertise
Grind
psychomotor
Expertise
Heat
psychomotor
Expertise
Manipulate
psychomotor
Expertise
Measure
psychomotor
Expertise
Mend
psychomotor
Expertise
Mix
psychomotor
Expertise
Organise
psychomotor
Expertise
Sketch
psychomotor
Guided
Copy
psychomotor
Guided
Follow
psychomotor
Guided
React
psychomotor
Guided
Reproduce
psychomotor
Guided
Respond
psychomotor
Guided
Trace

Fix

The fix verb in the cognitive domain of Bloom's Taxonomy refers to the act of applying physical skills or coordination to perform a specific task or solve a problem.

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How to use in a learning design

To incorporate the 'Fix' verb in your learning design within the psychomotor domain of Bloom's Taxonomy, you can guide learners to take specific actions to correct a problem or issue. Use the question stem "Resolve the issue with" to prompt learners to identify and address the problem actively. For example, you can design scenarios where the learners must troubleshoot technical errors, repair equipment, or debug a program. Break down the fixing process into actionable steps, such as diagnosing the issue, determining the root cause, and implementing the solution. Encourage learners to demonstrate their problem-solving skills through hands-on activities, simulations, or real-world challenges. Provide feedback and guidance to help them refine their fixing techniques and deepen their understanding of the process. By incorporating the 'Fix' verb in your design, you can foster practical skills development and empower learners to tackle challenges effectively Keywords: Bloom's Taxonomy, fix, psychomotor domain, resolve issues, actionable steps, hands-on activities, problem-solving skills.

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Question stem

Resolve the issue with

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Example

The educator will facilitate a role-playing activity where participants diagnose and fix common workplace challenges, fostering problem-solving and critical thinking skills.

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