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Author

Simulate

Simulate refers to the process of creating a computer-generated or real-life imitation of a situation, experiment, or scenario that provides students with a hands-on, practical, and experiential learning experience within an educational setting.

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How to use in a learning design

Incorporate the 'Simulate' verb within the cognitive domain of Blooms Taxonomy by engaging learners in practical, hands-on experiences that mimic real-life situations. Encourage the educator to set up simulations where learners can apply knowledge and skills in a safe environment, fostering active learning and critical thinking. Challenge learners with scenarios and tasks that prompt them to problem-solve, make decisions, and reflect on outcomes. To integrate 'Simulate' into their next learning design, the educator could use the question stem "Can you imagine how to" followed by a scenario or situation that requires learners to utilize their understanding. This prompts learners to visualize themselves in a specific context and think about the steps they would take to achieve a certain goal or resolve a challenge. By immersing learners in these simulated experiences, the educator can deepen understanding, enhance retention, and promote practical application of learning. By incorporating 'Simulate' in their design, the educator can create interactive and engaging learning opportunities that cater to different learning styles and enhance overall comprehension. This approach can be particularly effective for subjects that involve complex procedures, problem-solving, or critical decision-making skills.

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Question stem

Can you imagine how to

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Example

Provide learners a replication of a real-world scenario or problem, allowing them to apply their knowledge and skills to navigate the situation, fostering critical thinking and decision-making skills.

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